Emerson College’s Writing for Interactive Media Immersive Education space in Second Life, 2010
This is a trailer for an immersive education environment created in collaboration with the Writing for Interactive Media class, a part of the MFA program at Emerson College.
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“THE POINT OF NO RETURN” Documentary and Virtual World: 2010
“THE POINT OF NO RETURN” follows the world’s first ecological refugees, residents of a small pacific island nation (Kiribati) whose days are numbered, as they live their lives knowing their island will soon be unable to sustain life. “THE POINT OF NO RETURN” will utilize modern and emerging web and video technologies in an educational outreach program to youth and adults across the globe. The film will look to immersive environments to create a unique educational experience for visitors within online spaces such as Second Life and Google Earth.
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OEIT Independent Activities Period (IAP): January 12, 14, 16, 2009
SLURL
The OEIT hosted a three part lecture series on the use of three-dimensional interactive environments and their impact on education. We examined Second Life, Wonderland, Google Earth and more.
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OEIT Virtual Conference Room, MIT: October 2008
SLURL
The Office of Educational Innovation and Technology uses this virtual conference room to meet with globally distributed faculty from MIT and beyond. The media viewer allows for the inclusion of web content, live video, and static images into the discourse.
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CEIT building, University of Queensland, Australia: November 2008
Working with faculty at the Centre for Educational Innovation and Technology at UQ, we are using Second Life for space planning and conducting post-occupancy surveys before the actual facility is built.
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Mixed Realities experiments, MIT: September 2008 – December 2008
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Hub2: September 2007 – September 2008
website
Hub2 seeks to strengthen community bonds through civic engagement, allowing their voices to be heard through our virtual charrette process.
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The Imperial Fora Project: December 2007
SLURL
The Imperial Fora Project is a three-dimensional fabrication that explores the concept of authored space from its roots in the architecture of antiquity to its presence in modern day online digital environments.






