
About Hub2
Mission
Hub2 adds to the existing community process by enabling groups of people to engage in non-verbal deliberation about their shared spaces. Through a set of formal workshops and informal drop-in hours, community members were encouraged to express their opinions by showing instead of telling.
We think this is the big IDEA (imagine, design, engage, activate). We believe it is possible for people to fully engage in urban design decisions without being an expert in urban design. Through the power of Second Life and the participatory platform we designed within it, participants were able to imagine what a space could like look, design that space to their liking, engage with that space by actually being in it, and activate that space by having the language to talk to their friends and neighbors about good design.
We understand that some people are not comfortable with computers, and moving a mouse, not to mention navigating a virtual world isn’t the least bit appealing. For this reason, we employed teenagers in the neighborhoods in which we worked to serve as technology “interpreters.” This accomplishes two things: it makes the technology less intimidating and fosters inter-generational communication around local and neighborhood issues.
Involvement:
I was part of the Hub2 from the very beginning. As Lead Designer I was charged with building Boston Island in Second Life. That space was then used for rapid prototyping sessions with members of the Allston Community. During community meetings my responsibilities were to quickly design and place elements as per residents’ requests and save the final virtual charrettes.
Hub2 occupies Boston Island in Second Life — click the SLURL (Second Life URL) to teleport.
For more information on the project, see our 2008 white paper, or view our other publications.
Funded by The City of Boston | The Boston Redevelopment Authority | The Allston Development Group of Harvard University






