Tag Archives: digital


Permalink to Digital Prints of Still-Lifes Created from Nintendo Cartridges and Action Figures

Digital Prints of Still-Lifes Created from Nintendo Cartridges and Action Figures

I have been blogging lately on artwork derived from 1980′s and 1990′s pop culture with a sense of nostalgia … and this post is no different. Something about seeing artists rework images of my childhood into new art forms has me completely entranced today.

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I am not saying I am rushing out the door to buy one of these original prints by Robot Rumpus, but I do think they are pretty cool. I mean, what captures a boy who grew up in the 80′s more than Nintendo game cartridges and action figures. Everyone had at least one of each.

What these prints capture is the desire, in my opinion, by those of us who grew up with subjects of these still-lifes, to be able to view them in a sophisticated context.



Permalink to 2010 Horizon Report

2010 Horizon Report

The New Media Consortium‘s 2010 Horizon Report is out. Download the report here.

Read my review of their report on Augmented Reality at AuthoredSpaces.com


Permalink to Unity: Max Texture Size

Unity: Max Texture Size

This video shows how I was able to get my textures to display at the proper resolutions. I highly suggest making any and all textures to be used in Maya and Unity either 512×512, 1024×1024, or 2048×2048. All units are in pixels.


Permalink to Unity: Exporting and Embedding

Unity: Exporting and Embedding

This video demonstrates how to export your Unity build for the web as well as how to embed your build in HTML.

HTML code to load Unity content

Unity WordPress plugin


Permalink to Unity: First Person Controller

Unity: First Person Controller

This video illustrates how to install and place the First Person Controller within your scene in Unity. It also explains how to edit the inputs to attain your desired functionality.

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