This video shows how I was able to get my textures to display at the proper resolutions. I highly suggest making any and all textures to be used in Maya and Unity either 512×512, 1024×1024, or 2048×2048. All units are in pixels.
1 Comment to Unity: Max Texture Size
nawash
August 20, 2010 at 7:59 pm
small remark
in this video you say that you recommend that texture should be multiple of 2.
it is actually power of 2, not multiple
small remark
in this video you say that you recommend that texture should be multiple of 2.
it is actually power of 2, not multiple